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LowPoly Park Assets for "HEY WHERES RAMON?"

I had the amazing opportunity to collaborate with a team of incredibly talented peers, Hugo Ycari, Miguel Ahumada and Kassadra Miranda over the course of the 9-day Latin American Game Showcase GameJam.

For this project, I wore many hats: designing UI, creating VFX, Custom Shaders, modeling and UVing all assets in Maya, then hand-painting textures in Substance Painter, aiming to capture a retro console aesthetic.
To stay true to the retro look, we faced the challenge of avoiding dynamic lighting. We resolved it by using vertex colors and making the materials unlit, ensuring the scene maintained a simple and flat-shaded style.

This was an incredibly rewarding learning experience, and I’m proud of what we achieved in such a short time! Link to the game--https://astridjaime.itch.io/heywheresramon

In-game View

In-game View

In-game view

In-game view

In-game view

In-game view