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High Poly AT-AST Model

High-poly AT-AST! 🛠️ I experimented with procedural shaders and smart materials to keep it true to the original references and carefully considered every detail during modeling. Check out the topology! Modeled in Maya, rendered in Blender Cycles. Let me know what you think! 🚀

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RENDER CLOSEUP

RENDER CLOSEUP

REFERENCE BOARD

REFERENCE BOARD